What is Lobbo?
Lobbo is turn-based artillery for two players. You set the angle and power, account for the wind, choose a weapon, and fire one shot. The ground remains damaged, so every crater and collapsed ridge changes the shots that follow.
Do both players need to be online together?
No. Lobbo is asynchronous. Your opponent gets up to 36 hours to take a turn, and you receive a notification when the match is waiting for you. A game can unfold around work, sleep, and different time zones.
Which platforms are planned?
Lobbo is planned for iOS and Android. The launch list on the homepage is the simplest way to get one email when the game becomes available.
Is it pay-to-win?
No. Nothing you can buy improves accuracy, damage, wind information, or the weapons available in a match. Weapons are part of the game from the beginning. Optional purchases are cosmetic or remove advertising.
How much will it cost?
The current plan is free with quiet ads, plus a one-time $3.99 purchase to remove them. There are no energy systems, paid waiting timers, or loot boxes.
How do wind and terrain work?
Wind is visible and consistent for both players during the shot. Destructible terrain is persistent within the match: remove the ground under an opponent, carve a path for a later shot, or accidentally expose yourself. Read the wind, angle, power, and terrain guide for the fundamentals.
What information does Lobbo use?
Online matches require account and game-state information, while notifications require a device push token. Advertising and support services have their own limited roles. The full Privacy & Support page explains the current practices and provides a contact form.
Where can I follow development?
The official social links are on the homepage. They include gameplay clips, shot challenges, and development updates without replacing the launch email list.